Order ID | 53563633773 |
Type | Essay |
Writer Level | Masters |
Style | APA |
Sources/References | 4 |
Perfect Number of Pages to Order | 5-10 Pages |
Qualities while Seeking A Real Estate Agent Position
Surname 1
RESUME
Name
Street, ()
Tel (), [Email Address]
______________________________________________________________________________
OBJECTIVE
A marketing undergraduate seeking a Real Estate Agent position in an esteemed Real Estate Agency
QUALIFICATIONS & STRENGTHS
Functional awareness of selling and buying residential and commercial properties
In depth understanding of utilizing marketing tools to offer proper coverage to buyers’ properties
Hands on capability in assessing customers’ needs plus lining up preferences for them
Highly knowledgeable in handling deals and transactions instantly
Outstanding office and organizational skills
Ability to finish the entire allotted work within a given time-limit, and to achieve long-term and immediate goals
Exceptional communication, presentation, and sales skills
Ability to plan personal interviews, provide trainings, and inspiring new joiners
SKILLS
Outstanding interpersonal and communication skills
Very reliable and honest
Superb skills in negotiation
Knowledge of the process of procurement
Very receptive in intricate situations
Outstanding knowledge about the real estate marketplace
REAL ESTATE INTERN
Responsibilities
Coordinating appointments in order to show households to prospective buyers
Responding to clients’ questions concerning construction work, upholding, financing, repairs, plus assessment
Assessing the conditions of premises, as well as organize for needed maintenance or notify owners about maintenance needs
EDUCATION
High School ______________________________
College__________________________________
LANGUAGES
English
Arabic
EXTRACURRICULAR ACTIVITIES
Activities
SOCCER TEAM
Assistant captain (March 2013-Present)
Manage high school team’s soccer activities in the panel of soccer, plus run weekly conventions; train novel referees on their duties
Inform interested students on club events and news
Teach weekly greenhorn lessons and assign team practices; strive for performance opportunities
Interests
Soccer
WordProcess.txt
Tips, hints and guidance on Word Processing At sometime (probably many times) in your academic and professional career, you will be expected to create a professional looking document. A resume, a term paper, a report of some kind. If you learn the tools available (at least the basic ones). You will produce a much more attractive and informative document and as a bonus it will be done more quickly and easily. Help and tutorials: Almost all application programs have a help file included.
Most of us may not use all of the tools available in an application all that often but if you understand the terminology, you can find the instructions in a help file. If you will be using the application (word processor, spreadsheet program, presentation program) a lot look for any included tutorials that are offered for the program. Read the topics below and decide what you need to learn more about. Word Processing topics covered in this course: Super time saving shortcuts:
Use the help file or tutorial Often a command or operation is more easily found by right clicking Use Format paintbrush to ensure consistent formatting. Use undo, redo buttons Save often to avoid losing hours of work Use spelling and grammar check Learn keyboard shortcuts for common tasks (save, cut, copy, paste) Starting a new document: Basic Tools on tool-bars Display non printing characters (Makes editing much easier!) Display vertical and horizontal rulers Set page margins (print areas) Use styles for headings and sub-headings (Title, heading 1, heading 2, etc.) Select font name, font size, font colour. (Keep it consistent for entire document) Use bold, italic, underline, subscript, superscript fonts to make things stand out.
Align text (and other objects) as left, right, centre or justified Set and use tab stops, format tab stops (left, right, decimal, centre) indent Enter is a new paragraph and Shift+Enter is new line-same paragraph. Inserting objects: Insert a table, insert a text box, insert a graphic image, add a hyperlink. Insert text and other objects from other files into your document.
Merge table cells, use shift enter for multiple lines of text in a cell. Align text in a table cell (left, right, centre) select background colour for cells in table, enter text into table cells re-size table cells (fit to contents), centre table on page re size objects, maintain aspect ratio when resizing images! Use Word Art objects for titles or headings. Use clip art or gallery object to add small simple graphic objects. Line, paragraph and page spacing: Set line spacing, set spacing before and after new paragraphs. Create multiple columns, column breaks set manual page breaks.
Use print preview or page preview and non printing characters to confirm page layout (no orphan lines or extra blank pages) More: Create and format headers and or footers insert quick parts or fields in header footer (page numbers, dates, file names etc.). Additional Topics Not covered: inserting footnotes and end-notes. Automatic creating and updating Table of contents Hint if you use styles correctly very easy! Creating your own templates. Using drawing tools to add diagrams to your document. A lot more!
ASCII.png
computer.doc
Fig. 1. Punch card.
Fig. 2. The first computer bug.
computer1.txt
A computer is a general purpose device that can be programmed to carry out a finite set of arithmetic or logical operations. Since a sequence of operations can be readily changed, the computer can solve more than one kind of problem. Conventionally, a computer consists of at least one processing element, typically a central processing unit (CPU) and some form of memory.
The processing element carries out arithmetic and logic operations, and a sequencing and control unit that can change the order of operations based on stored information. Peripheral devices allow information to be retrieved from an external source, and the result of operations saved and retrieved. The first electronic digital computers were developed between 1940 and 1945 in the United Kingdom and United States.
Originally, they were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).[1] In this era mechanical analog computers were used for military applications. Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.[2] Simple computers are small enough to fit into mobile devices, and mobile computers can be powered by small batteries. Personal computers in their various forms are icons of the Information Age and are what most people think of as “computers”. However, the embedded computers found in many devices from mp3 players to fighter aircraft and from toys to industrial robots are the most numerous.
computer2.txt
The history of the modern computer begins with two separate technologies, automated calculation and programmability, but no single device can be identified as the earliest computer, partly because of the inconsistent application of that term. A few devices are worth mentioning though, like some mechanical aids to computing, which were very successful and survived for centuries until the advent of the electronic calculator, like the Sumerian abacus, designed around 2500 BC[4] of which a descendant won a speed competition against a modern desk calculating machine in Japan in 1946,[5] the slide rules, invented in the 1620s, which were carried on five Apollo space missions, including to the moon[6] and arguably the astrolabe and the Antikythera mechanism, an ancient astronomical computer built by the Greeks around 80 BC.
[7] The Greek mathematician Hero of Alexandria (c. 1070 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.[8] This is the essence of programmability. Around the end of the 10th century, the French monk Gerbert d’Aurillac brought back from Spain the drawings of a machine invented by the Moors that answered either Yes or No to the questions it was asked.[9] Again in the 13th century, the monks Albertus Magnus and Roger Bacon built talking androids without any further development (Albertus Magnus complained that he had wasted forty years of his life when Thomas Aquinas, terrified by his machine, destroyed it).
[10] In 1642, the Renaissance saw the invention of the mechanical calculator,[11] a device that could perform all four arithmetic operations without relying on human intelligence.[12] The mechanical calculator was at the root of the development of computers in two separate ways. Initially, it was in trying to develop more powerful and more flexible calculators[13] that the computer was first theorized by Charles Babbage[14][15] and then developed.[16] Secondly, development of a low-cost electronic calculator, successor to the mechanical calculator, resulted in the development by Intel[17] of the first commercially available microprocessor integrated circuit.
computer3.txt
Stored program architecture Main articles: Computer program and Computer programming Replica of the Small-Scale Experimental Machine (SSEM), the world’s first stored-program computer, at the Museum of Science and Industry in Manchester, England This section applies to most common RAM machine-based computers. In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer’s memory and are generally carried out (executed) in the order they were given.
However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called “jump” instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that “remembers” the location it jumped from and another instruction to return to the instruction following that jump instruction. Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest.
Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention. Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of buttons presses and a lot of time, with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. For example:
Lab3_SH.html
Lab 3: Part One – Publishing Assignment
Marks: 40 marks
Learning Outcomes: At the end of this lab assignment you will be able to:
Demonstrate your ability to structure a document to be published either in a Print or Web format.
Manage files, copy, paste, link, and embed objects from different type of files.
Task 1 Document Structure (20 marks)
Instruction
In your word processor, create a document called Lab03_1_Firstname_Lastname (using your name!) and save it in COMP152/Lab3/ folder.
Open your homework assignment on Numbers.
Select all the text, copy it, and then paste it into your Lab03_1_Firstname_Lastname document without formatting.
Insert the title : Number Systems
Include the following headings Binary (Base 2), Octal (Base 8), Decimal (Base 10), and HEX (Base 16) in your Document.
Insert the image UTF-8 ASCII.png into your document.
Add http://en.wikipedia.org/wiki/Latin_script_in_Unicode#Table as a figure.
Write a brief description of what the UTF-8 ascii code is (see the definition in Wikipedia), as a caption of the figure above.
Save your file and close it.
Deliverables
You will have created a single file called Lab03_1_Firstname_Lastname (using your name!) when you are done this lab, saved in your COMP152/Lab3/ folder.
Remember to save your work often in your M: drive, many students lose their work because they forget to save periodically, make sure it does not happen to you…
Task 2 Combining documents (20 marks)
Instructions
Create a new file called Lab03_2_Firstname_Lastname (using your name!) in your COMP152/Lab3/ folder.
Open the file computer.doc
Open the files computer1.txt, computer2.txt, and computer3.txt and go back to the Lab03_2_firstname_lastname file.
Insert the text from the three files in order into the file you just created.[Hint: Find out if there an easier way to insert the documents than Copy and Paste?]
Insert the title : Computers
Copy the computer images and incorporate them into your file.
Change all the text to two columns except the title.
Insert a column break in an appropriate location so that a new topic starts on the top of a column.
In the header, input and centre the text: COMP152 Lab03 – Combine Documents for Publishing.
Save your file and close it.
Deliverables
You will have created a single file called Lab03_2_Firstname_Lastname (using your name!) when you are done this lab, saved in your COMP152/Lab3/ folder.
Remember to save your work often in your M: drive, many students lose their work because they forget to save periodically, make sure it does not happen to you…
Task 3 Bonus (10 marks)
Ask me about it
Submission
To complete the lab put all the files in the Lab03 dropbox.
You will NOT receive any help from your instructor on how to solve this part and you should not attempt this part unless you feel comfortable with your level of computer literacy, but you can ask questions regarding the description of the problem if needed.
NOTE: This assignment is to be done individually. You can help one another with problems and questions, but in the end, everyone must do their own assignment. Keep a copy of your completed assignments safe as you will need it for a future assignment. As a backup, I suggest that you keep a copy of your files on a memory stick or e-mail copies to yourself.
numbers.rtf
Natural Numbers
The most familiar numbers are the natural numbers or counting numbers: one, two, three, and so on. Traditionally, the sequence of natural numbers started with 1 (0 was not even considered a number for the Ancient Greeks.) However, in the 19th century, set theorists and other mathematicians started including 0 (cardinality of the empty set, i.e. 0 elements, where 0 is thus the smallest cardinal number) in the set of natural numbers.[citation needed] Today, different mathematicians use the term to describe both sets, including zero or not. The mathematical symbol for the set of all natural numbers is N, also written , and sometimes or when it is necessary to indicate whether the set should start with 0 or 1, respectively.
Base TEN – Decimal number system
In the base ten numeral system, in almost universal use today for mathematical operations, the symbols for natural numbers are written using ten digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. In this base ten system, the rightmost digit of a natural number has a place value of one, and every other digit has a place value ten times that of the place value of the digit to its right.
Base TWO – Binary number system
In mathematics and computer science, the binary numeral system, or base-2 numeral system, represents numeric values using two symbols: 0 and 1. More specifically, the usual base-2 system is a positional notation with a radix of 2. Numbers represented in this system are commonly called binary numbers. Because of its straightforward implementation in digital electronic circuitry using logic gates, the binary system is used internally by almost all modern computers and computer-based devices such as mobile phones.
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