Multimedia and new media Assignment
Order ID | 9842440294 |
Subject | Communications and Media |
Topic | Multimedia and new media with high tech for the Visual Storytelling in the present and future |
Type | Research proposal |
Writer level | High School |
Style | MLA |
Sources / references | 0 |
Language | English(U.S.) |
Description / paper instructions |
I’d like to use the syllabus to create a research paper proposal.
This course examines the design, production, and consumption of digital narratives in a variety of electronic and “virtual” formats. The course will lay the foundation for understanding new transmedia environments and explore best practices for creating non-fiction narratives on emerging platforms, as this is a broad and expansive discipline that will continue to spawn new immersive experiences, stories, and technologies. We’ll look at 360°, VR, AR, and mobile narratives.
What components make up a compelling digital story? When it comes to narrative, how do digital spaces compare and contrast with non-digital spaces? What tools and techniques are available for creating and visualizing narrative in new and emerging digital formats? Finally, when digital forms and technologies are constantly changing, what does it mean to “tell stories”? How will we create, share, and experience the most fundamental unit of human culture—the story—as technology advances?
We know about desktop, mobile, and tablet computers.
We examine the most current and long-lasting platforms critically and in-depth. We’ll enquire: How have narratives progressed and evolved during their brief existence? Are there any clear, practical, or successful practices that have emerged? What have we discovered? What are some examples of success? Who are the trailblazers in this field? Is there a story-telling revolution taking place? Or is it just a minor change?
Wearables and Drones- Sure, Google Glass was a flop, and the Apple Watch is still a work in progress, but do we have a future beyond our handheld mobile device? Will stories ever find their way to our wrists and eyes? Will we be prepared if they do? We’ll look at storytelling in its most condensed form yet. Drones: How to Fly Them, When to Fly Them, and Where to Fly Them
360° Virtual Reality Immersive video – Is virtual reality, dubbed the “empathy machine,” finally here to stay? We’ll go over the benefits—and drawbacks—of the new technology, as well as how to use it in nonfiction storytelling, including how to create content for the platform.
Television and the Documentary’s Future- The 80-year-old television industry is on the verge of a content and distribution revolution. The long-awaited convergence of personal computers, the internet, and television has arrived. What are the prospects for journalism? Furthermore, new interactive technologies have made it easier than ever to not only distribute documentaries, but also to create communities around them. What has changed in the documentary?
Artificial Intelligence & The Undefined – The Bleeding Edge Will machines soon master great storytelling? Computer-generated copy is already used in sports and business reporting. Everything goes into development sooner or later as technology advances at a breakneck pace. We can already see how powerful technology has been in shaping our world by looking at where we are now. Cutting-edge technologies have been developed over time to make life easier for humans. We look at how new technologies can be used to tell stories.
The Internet of Things is based on increased machine-to-machine communication; it is built on cloud computing and networks of data-gathering sensors; it is a mobile, virtual, and instantaneous connection; and it is expected to make everything in our lives “smart,” from streetlights to seaports. How do the dynamics of reporting change now that sensors are talking to each other and we have instant access to information? In terms of breaking news, what does this imply?
Graphic Design for a variety of platforms –
Designing without knowing what motivates people to act in certain ways is akin to exploring a new city without a map: the results will be haphazard, confusing, and inefficient. We’ll discuss real science and research, as well as practical examples, to provide takeaways for any designer looking to create intuitive and engaging work across all platforms.
Storytelling across platforms- We’ll look at how story, structure, and design are used in cinema, advertising, fiction, and journalism to find the common and enduring elements of story that will remain intact no matter what technology throws at us.
The Storyteller’s Toolbox – For those of us who aren’t coders, we’ll learn how to create interactive and immersive videos and websites using intuitive and easy-to-use tools that aren’t watered-down.
We will learn how to incorporate real-time/agile storytelling into your project. Buzzfeed and Vice, for example, are new media companies that understand this. They keep track of everything and adjust the content as needed. We look into how we can incorporate this into our story and user experience.
We study the visionaries of the digital story form, as there is never a medium without its Michelangelo or Frida Kahlo.